
Pandora Carrollon
Kingsman Tailors
153
|
Posted - 2016.04.12 16:51:53 -
[1] - Quote
You're getting a good mix of general advice and some specific advice.
While I'm relatively new, I have focused on fitting and actually doing trials on variant forms of fits to find out what works best.
A specialized ship does a specialized job very well but can get caught off guard by most other threats. If the task is not in alignment with the ship you really have 2 options for combat: Run or lose the ship. I've found that if I'm not willing to easily lose the specialized ship, I always give it some wiggle room to run away and fit any spare slots with an item or two that will help me escape. Yes, you might lose a small amount of super specialization doing that, but the ship can have a chance at running away (unless that's the ship's specialization - running! Usually called a Travel Fit.)
A generalized ship has the same problem. Yes, it can 'do' a lot of everything but it's not good at anything. Some exploration ships fall into this mold and it's one of the reasons why explorers get nailed... they have to fit a lot of different stuff *or* carry a Mobile Depot with them so they can refit in systems that don't have stations.
I use O.simium.org to do trial fits and give me the optimal fit for my skills. Starting out, Meta 4 items are usually the best item for the fit but you can sometime find lower Meta items that work better on a ship because they take more of one resource and less than another. So, always refine your fit. As your skills increase, your ship resources start to work better for you, and you can fit higher Meta level items.
Also make certain that if you are doing PvE tasks that you fit for the NPC's you'll be taking on in local space. A ship to ship PvP player will probably be smart enough to realize that if they are hunting PvE players and weaponize/defend against just that fitting so it will make you weaker against players but MUCH stronger against NPC's. This applies to fitting for both offense and defense, so pay attention... CLOSE attention to what NPC's are in system. This alone took me from taking a few shots to kill NPC's to instantly downing them and also being able to tank their damage all day long.
One last thing, capacitor is important. I have found that most nasty fights will last at least 3 minutes so if you are burning cap faster than that, you'll need some kind of booster or recharger for your Capacitor. A ship with less than 3 minutes of fight time and standard recharge rates is a loss waiting to happen against a tough opponent. You'll end up downing your offensive and defensive systems to get your cap back and you'll be dead before you get enough back to run away, much less fight. A zero cap ship is a dead one. You may not have to be cap stable, but you do have to have some endurance. Either weapon back (pick a lighter weapon system), accept more specialized defenses, or increase cap recovery.
If you aren't good at combat yet, I think it might be best to learn on a cap stable ship so you don't have to worry about the capacitor in combat yet. Once you are comfortable managing the other systems, you can start playing capacitor games to optimize the offense and defense. Just some personal experience speaking there.
Be Positive GÇó Change yourself first, New Eden will come later GÇó EVE is Awesome GÇó CCP isn't the enemy GÇó Players are people too GÇó Where're the clothing blueprints GÇó Yeah, I'm still learning this game
-- Pandora's Rules to EVE by
|

Pandora Carrollon
Kingsman Tailors
155
|
Posted - 2016.04.12 23:25:31 -
[2] - Quote
Thanks for clarifying Ralph.
I was only recommending full cap stable while training... you might be running everything by accident then. It's part of capacitor management to learn what you need on, what you can just 'blip' on, and what should stay off.
I personally design Cap for combat systems only. I use O.sium.org's ability to turn the systems off I won't be using in combat so I get a clearer picture of the real 'combat time' of the ship.
ANY fitting tool has error built into it. You need to test all fits in space, there you will find every error the tool has... usually the person doing the fitting... (at least in my case!)
Be Positive GÇó Change yourself first, New Eden will come later GÇó EVE is Awesome GÇó CCP isn't the enemy GÇó Players are people too GÇó Where're the clothing blueprints GÇó Yeah, I'm still learning this game
-- Pandora's Rules to EVE by
|